Characters, spaces and narratives · Author and player judgment
I explore how AI changes game characters and worlds. I ask how authors and players can understand the changes, shape the work and make their own choices.
Digital media art × Game engines × Interaction research
About YUISIU ZHANG
Education EDUCATION
Internships EXPERIENCE
Projects & Teaching SELECTED
Skills TOOLKIT
Workshops & Public Work SELECTED
Research directions QUESTIONS & POSSIBILITIES · 2026
RESEARCH OVERVIEW
These four directions examine character action, world creation, interactive narrative and the narrative game system that brings them together. Each note explains the research question, current stage and public material. Methods, evaluations and development material that are not ready remain private.
01
SHARED INTEREST · PEOPLE IN AI-GENERATED WORLDS
As AI shapes character actions and game worlds, I ask whether people can understand the changes and accept, revise or reject them.
RESEARCH NOTE / 2026Characters. In context.CHARACTER ACTIONS
01
Unreal Fest Shanghai 2026Education Summit · Unreal Education Alliance showcase UE × AI courses and research reports
This Unreal Engine restaurant prototype explores how AI character improvisation and author control can coexist.
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RESEARCH PREVIEW / 2026From spatial intent to interactive worlds.AI WORLD GENERATOR
02
Research preview Prototype in active development
AI World Generator AIWG · WORLDS & AUTHORSHIP
AIWG explores how to turn a creative brief into an editable, traversable 3D environment. The approach connects spatial purpose, activity groups and individual assets.
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RESEARCH NOTE / 2026Read by a system. Still able to answer back.READABLE/UNREADABLE
03
Master’s thesis Doctor route completes in synthetic runs · No human playtests yet
Readable/Unreadable FIRST GAME FOR WORLD CHRONICLE
An interactive narrative in a fictional hospital. A system tries to interpret the player, who can review, correct or reject that interpretation.
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RESEARCH NOTE / 2026Worlds not yet made.WORLD CHRONICLE
04
Game coordination system In development · Game generation remains a goal
World Chronicle SCENES, CHARACTERS AND GAMES
It aims to combine AIWG scene tools with AINPC character tools to create complete games. Readable/Unreadable is its first game project.
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These pages document research in progress; they do not present completed findings. Public material varies by project. Unreleased methods, evaluation material and development files remain private.
Selected Projects ROLE · METHOD · SCOPE
PROJECT NOTES
These three projects include material on their process and results. Each case study explains my role, methods and contribution, whether I worked independently, with a team or in a workshop.
These earlier games, animations, spatial narratives and product designs trace my move from visual practice into interaction research. They form a creative archive, not a record of research findings.