HI, I'M

YUISIU
ZHANG

Games and AI × Game engines × HCI

Characters, spaces and narratives · Author and player judgment

I explore how AI changes game characters and worlds. I ask how authors and players can understand the changes, shape the work and make their own choices.

Research + selected works · 2022–2026

YUISIU ZHANG
4Research directionsPROTOTYPES · THESIS · PLANS
3Selected projectsROLE · METHOD · SCOPE
10Collected works2022 — 2026
2Game enginesUNITY & UNREAL
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Digital media art Game engines Interaction research

Education EDUCATION

    Internships EXPERIENCE

      Projects & Teaching SELECTED

        Skills TOOLKIT

        Workshops & Public Work SELECTED

          Research directions QUESTIONS & POSSIBILITIES · 2026

          RESEARCH OVERVIEW

          These four directions examine character action, world creation, interactive narrative and the narrative game system that brings them together. Each note explains the research question, current stage and public material. Methods, evaluations and development material that are not ready remain private.

          SHARED INTEREST · PEOPLE IN AI-GENERATED WORLDS

          As AI shapes character actions and game worlds, I ask whether people can understand the changes and accept, revise or reject them.

          Unreal Fest Shanghai 2026Education Summit · Unreal Education Alliance showcase
          UE × AI courses and research reports

          Research prototype Formal evaluation pending

          Author-Constrained Improvisation AINPC · CHARACTERS & AUTHORSHIP

          This Unreal Engine restaurant prototype explores how AI character improvisation and author control can coexist.

          Read the research note

          Research preview Prototype in active development

          AI World Generator AIWG · WORLDS & AUTHORSHIP

          AIWG explores how to turn a creative brief into an editable, traversable 3D environment. The approach connects spatial purpose, activity groups and individual assets.

          Read the research preview

          Master’s thesis Doctor route completes in synthetic runs · No human playtests yet

          Readable/Unreadable FIRST GAME FOR WORLD CHRONICLE

          An interactive narrative in a fictional hospital. A system tries to interpret the player, who can review, correct or reject that interpretation.

          Read the research note

          Game coordination system In development · Game generation remains a goal

          World Chronicle SCENES, CHARACTERS AND GAMES

          It aims to combine AIWG scene tools with AINPC character tools to create complete games. Readable/Unreadable is its first game project.

          Read the research note

          These pages document research in progress; they do not present completed findings. Public material varies by project. Unreleased methods, evaluation material and development files remain private.

          Selected Projects ROLE · METHOD · SCOPE

          PROJECT NOTES

          These three projects include material on their process and results. Each case study explains my role, methods and contribution, whether I worked independently, with a team or in a workshop.

          Creative & Technical Archive 7 EARLIER WORKS · 2022 — 2023

          ARCHIVE NOTE

          These earlier games, animations, spatial narratives and product designs trace my move from visual practice into interaction research. They form a creative archive, not a record of research findings.

          Showing 7 works

          CODE & TECHNICAL STUDIES GitHub · Shawn200212 Visit GitHub for my OpenCV exercises, GraphSAGE training scripts and other technical projects.