Research prototype Formal evaluation pending
Author-Constrained Improvisation AINPC · CHARACTERS & AUTHORSHIP
Giving characters room to improvise without crossing the boundaries set by their authors.
Read a brief note
HI, I'M
Games × AI × HCI
Characters & worlds · Author and player choice
I explore how AI changes game characters and worlds—and how authors and players can understand, shape and choose those changes.
Research + selected works · 2022–2026
Digital media art Game engines Interaction research
These four directions examine character action, world creation, interactive narrative and future playable worlds. Each note states the question, current stage and what is public; methods, evaluations and development material that are not ready remain private.
SHARED INTEREST · PEOPLE IN AI-GENERATED WORLDS
When AI begins to shape character actions and game worlds, I ask whether people can understand what changed—and choose to accept, revise or refuse it.
Research prototype Formal evaluation pending
Giving characters room to improvise without crossing the boundaries set by their authors.
Read a brief noteEarly development Initial scene and input audit complete
Turning environment, gameplay and preference inputs into a reviewable level brief, then testing whether it becomes genuinely playable in UE.
Read a brief noteMaster’s thesis Web-to-UE intake path validated
An interactive narrative set in a fictional hospital, where a system tries to read the player—and the player can inspect, correct or refuse that reading.
Read a brief noteFuture research proposal Planning · Not implemented
A proposal about play and space emerging together, and how authors and players might take part.
Read a brief noteThese pages document research in progress; they do not present completed findings. Public detail varies by project, while unreleased methods, evaluation material and development files remain private.
These three projects include process and outcome material you can inspect directly. Open a case study to see what I was responsible for, how I worked, and whether the project was independent, collaborative or workshop-based.
These earlier games, animations, spatial narratives and product designs trace my move from visual practice into interaction research. They are presented as a creative archive, not as research findings.
Showing 7 works