YUISIU ZHANG

HI, I'M

YUISIU
ZHANG

Games × AI × HCI

Characters & worlds · Author and player choice

I explore how AI changes game characters and worlds—and how authors and players can understand, shape and choose those changes.

Research + selected works · 2022–2026

4Research directionsPROTOTYPES · THESIS · PLANS
3Selected projectsROLE · METHOD · SCOPE
10Collected works2022 — 2026
2Game enginesUNITY & UNREAL
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Digital media art Game engines Interaction research

Education EDUCATION

    Internships EXPERIENCE

      Projects & Teaching SELECTED

        Skills TOOLKIT

        Workshops & Public Work SELECTED

          Research directions QUESTIONS & POSSIBILITIES · 2026

          RESEARCH OVERVIEW

          These four directions examine character action, world creation, interactive narrative and future playable worlds. Each note states the question, current stage and what is public; methods, evaluations and development material that are not ready remain private.

          SHARED INTEREST · PEOPLE IN AI-GENERATED WORLDS

          When AI begins to shape character actions and game worlds, I ask whether people can understand what changed—and choose to accept, revise or refuse it.

          Research prototype Formal evaluation pending

          Author-Constrained Improvisation AINPC · CHARACTERS & AUTHORSHIP

          Giving characters room to improvise without crossing the boundaries set by their authors.

          Read a brief note

          Early development Initial scene and input audit complete

          AI World Generator AIWG · WORLDS & AUTHORSHIP

          Turning environment, gameplay and preference inputs into a reviewable level brief, then testing whether it becomes genuinely playable in UE.

          Read a brief note

          Master’s thesis Web-to-UE intake path validated

          Readable/Unreadable 可/不可读取

          An interactive narrative set in a fictional hospital, where a system tries to read the player—and the player can inspect, correct or refuse that reading.

          Read a brief note

          Future research proposal Planning · Not implemented

          Open-Ended Playable-World Generation WORKING DESCRIPTION · PROPOSED PHD STUDY

          A proposal about play and space emerging together, and how authors and players might take part.

          Read a brief note

          These pages document research in progress; they do not present completed findings. Public detail varies by project, while unreleased methods, evaluation material and development files remain private.

          Selected Projects ROLE · METHOD · SCOPE

          PROJECT NOTES

          These three projects include process and outcome material you can inspect directly. Open a case study to see what I was responsible for, how I worked, and whether the project was independent, collaborative or workshop-based.

          Creative & Technical Archive 7 EARLIER WORKS · 2022 — 2023

          ARCHIVE NOTE

          These earlier games, animations, spatial narratives and product designs trace my move from visual practice into interaction research. They are presented as a creative archive, not as research findings.

          Showing 7 works

          CODE & TECHNICAL STUDIES GitHub · Shawn200212 Visit GitHub for my OpenCV exercises, GraphSAGE training scripts and other technical projects.